Yukari Hafner
Yukari Hafner
 Here's another graph with debug compiled. Hope this helps.
I see, good that there's at least a path forward for this. In the interim, is there a way I could write a plugin of my own that hooks into...
I'm working on my own plugin to handle the custom animated properties that I need for my game engine's combat data. I see you have a `KHR_animation_pointer` branch where the...
@julienduroure I see that KHR_animation_pointer has been merged, thanks a lot for your work! I tried to have a look at the patchset, but it seems like there's quite a...
I've been using this extension for well over a year now to export from blender into [my own engine](https://shirakumo.org/project/trial). It works really well for my needs!
Thanks a lot for your work so far! Can you elaborate on the rendering issue / post a screenshot?
I see, that's probably due to a lack of a font with full chinese character set support. If you have suggestions for a free font to use that matches the...
Hi, please extract these two files into the `pool/font-cache/` directory of Kandria. It should fix the font rendering so you can proceed with your work. [notocjk.zip](https://github.com/user-attachments/files/21126801/notocjk.zip)
Oh, sorry, my bad, it should be in pool/kandria/font-cache where the rest of the fonts are.
Great! :)