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The Ultimate Dodge Stuck on the spot but still played the animation.

Open riskirills66 opened this issue 5 years ago • 34 comments

I was wondering if this is the problem that occurs because i have another mod/animation that conflicts with it. But i try to reinstall MO new profile and use only TUDM and Nemesis. Weird the problem still occurs, so i conclude(is that even a word) that nemesis is the problem(right really, it's in beta) but i believe there's a way to fix this. i saw release note in some version that this issue already fixed, but why I still have it? i am using the latest version.

riskirills66 avatar Feb 22 '20 00:02 riskirills66

left panel mod priority issue. Have Nemesis' output place at the lowest so that the generation overwrites anything

ShikyoKira avatar Feb 23 '20 11:02 ShikyoKira

generation is in the overwrite folder. I am sure that doesn't get overwritten by other mods. anyway, did I mention that my MO panel only has nemesis and TUDM?

riskirills66 avatar Feb 23 '20 15:02 riskirills66

send me your "animationdatasinglefile.txt" located in data/nemesis_engine/temp_behaviors, and the other 1 located in data/meshes

ShikyoKira avatar Mar 01 '20 16:03 ShikyoKira

I swear if this problem fixes, nemesis is complete for me and I will never install FNIS again. huft... it'll worth waiting.

riskirills66 avatar Mar 02 '20 13:03 riskirills66

erm.. where's the other file located in data/meshes?

ShikyoKira avatar Mar 02 '20 17:03 ShikyoKira

I will never install FNIS again. huft...

been doing that since 2 years ago.. hahaha

ShikyoKira avatar Mar 02 '20 17:03 ShikyoKira

I had an issue where my animation would freeze midway, before any movement had taken place. I had recently uninstalled TKDodge and on that same playthrough was getting the issue. I fixed it by using the console command "stopquest aaaTKDodgeQuest". I did this before uninstalling, but even when I put in the command again and got the return that it didn't find such a quest, it still fixed my issue.

EDIT: To be clear, I basically JUST installed Nemesis and TUDM to see if I liked it more than TKDodge. Obviously in the long term I'm going to need fresh starts.

Thor-axetheImpaler avatar Mar 02 '20 18:03 Thor-axetheImpaler

oh i got another report and after testing with him, we suspect it might be the work of an SKSE plugin, as far as i know, the insertAttackData.dll from UC does that, so perhaps there might be other mod does the same thing. Do check it out

ShikyoKira avatar Mar 03 '20 16:03 ShikyoKira

erm.. where's the other file located in data/meshes?

there's no file in the data/meshes except in subfolders. (in the overwrite folder)

are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?

riskirills66 avatar Mar 03 '20 20:03 riskirills66

erm.. where's the other file located in data/meshes?

there's no file in the data/meshes except in subfolders. (in the overwrite folder)

are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?

Could this be the problem?

riskirills66 avatar Mar 03 '20 20:03 riskirills66

I will never install FNIS again. huft...

been doing that since 2 years ago.. hahaha

Just in case you asked for the files that not in the overwrite folders. These are from TUDM Left Panel Mod Folder: animationsetdatasinglefile.txt animationdatasinglefile.txt

And these are from Nemesis Folder nemesis_animationdatasinglefile.txt nemesis_animationsetdatasinglefile.txt

riskirills66 avatar Mar 03 '20 21:03 riskirills66

yup. Definitely a sign of missing data. Perhaps it got overwrite by a skse plugin

Try install this manually, in the data folder, and then run skyrim not through MO. Just to test whether you will face the same issue. Once you are in the main menu, type coc qasmoke to go to a testing room and test the animation again. This works for the other person, and once he reverted back to MO, weirdly the problem is gone. Maybe this will help fix your problem as well

ShikyoKira avatar Mar 04 '20 15:03 ShikyoKira

no luck. went to the testing room and go back to Whiterun to test it again. not working. not just dodge is stuck on the spot, but also forward/backwards/side attack power are stuck. I want to try to reinstall Skyrim and want to see how's gonna work.

riskirills66 avatar Mar 04 '20 18:03 riskirills66

i believe this problem because animationdatasinglefile.txt is not generated. i search similar problems with dodge (TK dodge have same this problem too, but not with Nemesis). and it's because animationdatasinglefile.txt is not generated, they say it's because mod organizer prevents that. but if my MO also prevents generating animationdatasinglefile.txt why when i try without MO the problem still happens? is it because of Nemesis itself?

riskirills66 avatar Mar 06 '20 02:03 riskirills66

I was looking for some fixes and the exact same problem happens with TK Dodge. For that one they (those who had this problem with fnis before) suggested running skse as an administrator, and I thought we might have been stupid for not thinking of that before, but that didn't fix it. :/

Extingale avatar Mar 14 '20 18:03 Extingale

ok, i got another possible solution to this. I just remembered that not long ago, me and my testers had the same problem. It turned out to be an skse plugin causing the issue, specifically insertAttackData.dll from UC and TK dodge. We fix the dodge in place bug by remove/hide this plugin. I suggest you give it a try with a empty load order only with essential mods. If that doesn't work, try install Nemesis and TUDM manually and test it. To uninstall them, remove all the files from data folder except those bsa files. Those bsa files are the only vanilla files, the rest are added later on

ShikyoKira avatar Mar 15 '20 14:03 ShikyoKira

ok, i got another possible solution to this. I just remembered that not long ago, me and my testers had the same problem. It turned out to be an skse plugin causing the issue, specifically insertAttackData.dll from UC and TK dodge. We fix the dodge in place bug by remove/hide this plugin. I suggest you give it a try with a empty load order only with essential mods. If that doesn't work, try install Nemesis and TUDM manually and test it. To uninstall them, remove all the files from data folder except those bsa files. Those bsa files are the only vanilla files, the rest are added later on

I am sorry, I know you must be so busy to keep replying to all issues and troubleshooting at them. but you already suggest to me this way, and I also did try your suggestion still the problem exists.

Let me say this for a simple explanation, Nemesis Engine didn't generate animationdatasinglefile.txt even I try without MO2 and SKSE (i try with a fresh install of Skyrim) the problem still exists.

No SKSE, No MO. Just Vanilla Skyrim, TUDM and NEMESIS.

The engine is also running smoothly, with no problem and no warning. It's just that movement data from animationdatasinglefile.txt is not generated.

riskirills66 avatar Mar 16 '20 08:03 riskirills66

erm.. where's the other file located in data/meshes?

there's no file in the data/meshes except in subfolders. (in the overwrite folder)

are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?

I also mentioned that before. No animationdatasinglefile.txt in overwrite folder.

riskirills66 avatar Mar 16 '20 08:03 riskirills66

does anybody know how to fix this issue at all???

xFrosty7 avatar Mar 23 '20 16:03 xFrosty7

If you replace txt file from single mod. The other mods will still broken. They need to be combined, that's why nemesis engine is important.

Pada tanggal Kam, 9 Apr 2020 04:11, Simonuell [email protected] menulis:

GUYS I found A SOLUTION.

  1. Install all your animation mods 2.Run Nemesis as usual, click on CGO patch, etc 3.Install your CGO once again and let it overwrite animationdatasinglefile.txt, which is 1.8 mb or so (MO users like me might wanna do that in OVERWRITE folder, can you believe, install CGO there and g0!)
  2. FOR those who have DODGE animation broken, might have not noticed that sprinted power attack IS STUCK like dodge too. IT FIXES EVEN THAT

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riskirills66 avatar Apr 08 '20 22:04 riskirills66

for example, Combat Behavior Compulsion will not force your character to move forward, and every attack including a power attack will be stuck on the same spot. because the animation from Combat Behaviro Compulsion requires animation movement data that recorded inside that animationdatasinglefile.txt.

Well, if you really think that will fix it, then you should try with other mods, and combine it like the Engine Should done it.

What other mods (that have behaviors) you have right now?

I am curious because you say you fixed it by replacing animationdatasinglefile.txt and fixing that bug is not that simple.

Pada tanggal Kam, 9 Apr 2020 06:38, Simonuell [email protected] menulis:

I have tested on dummy new game, without SKSE, with it, the problems keeps being EVEN IN NEW PLAYTROUGH, What I am saying us to replace only txt, other mods will work too. What do you mean break? Like tpose and stuff? Nothing of that. Try it for yourself

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riskirills66 avatar Apr 09 '20 00:04 riskirills66

ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt

Simonuell avatar Apr 09 '20 18:04 Simonuell

ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt

so you found a bug? no wonder, as i expected.

riskirills66 avatar Apr 09 '20 19:04 riskirills66

@riskirills66 Does replacing the texts files from Nemesis folder to meshes fixes the bug? Or is it doing nothing? Like some say that that its Nemesis bug, and you can fix it runnung Nemesis, replacing txt from engine to meshes and rerunning again

Simonuell avatar Apr 09 '20 22:04 Simonuell

I have the same problem. All animations working perfectly but there is no movement with power attack and dodges.

Meshes folder: animationdatasinglefile.txt animationsetdatasinglefile.txt nemesis_animationdatasinglefile.txt nemesis_animationsetdatasinglefile.txt

nemesis_engine/temp_behaviors folder: animationdatasinglefile.txt animationsetdatasinglefile.txt

Logs: CriticalLog.txt PatchLog.txt UpdateLog.txt

Mods and Load Order(MO2): 2020 05 18-19 08

xzagorx1 avatar May 18 '20 16:05 xzagorx1

Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system

Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work

ShikyoKira avatar Jun 06 '20 04:06 ShikyoKira

Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system

Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work

I am another with this problem. I will thank you very much try to fix it. I will wait then.

estquez avatar Jun 10 '20 17:06 estquez

ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt

No solution for this yet? I got same error. I deleted all animation mods still getting same error.

bjornthebaker avatar Jul 09 '20 13:07 bjornthebaker

Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system

Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work

As of v.84 it looks like it's doing this with any file generated that also exists in a MO2 mod folder. Check file update time in your various behavior mods under the meshes folder to see if they coincide with the last run of Nemesis. Not clear on whether this is just a quirk of MO2, since FNIS was more integrated and may have had workarounds for this kind of issue on MO2 side.

saintgadreel avatar Nov 30 '20 04:11 saintgadreel