Project-New-Reign---Nemesis-Main
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The Ultimate Dodge Stuck on the spot but still played the animation.
I was wondering if this is the problem that occurs because i have another mod/animation that conflicts with it. But i try to reinstall MO new profile and use only TUDM and Nemesis. Weird the problem still occurs, so i conclude(is that even a word) that nemesis is the problem(right really, it's in beta) but i believe there's a way to fix this. i saw release note in some version that this issue already fixed, but why I still have it? i am using the latest version.
left panel mod priority issue. Have Nemesis' output place at the lowest so that the generation overwrites anything
generation is in the overwrite folder. I am sure that doesn't get overwritten by other mods. anyway, did I mention that my MO panel only has nemesis and TUDM?
send me your "animationdatasinglefile.txt" located in data/nemesis_engine/temp_behaviors, and the other 1 located in data/meshes
I swear if this problem fixes, nemesis is complete for me and I will never install FNIS again. huft... it'll worth waiting.
erm.. where's the other file located in data/meshes?
I will never install FNIS again. huft...
been doing that since 2 years ago.. hahaha
I had an issue where my animation would freeze midway, before any movement had taken place. I had recently uninstalled TKDodge and on that same playthrough was getting the issue. I fixed it by using the console command "stopquest aaaTKDodgeQuest". I did this before uninstalling, but even when I put in the command again and got the return that it didn't find such a quest, it still fixed my issue.
EDIT: To be clear, I basically JUST installed Nemesis and TUDM to see if I liked it more than TKDodge. Obviously in the long term I'm going to need fresh starts.
oh i got another report and after testing with him, we suspect it might be the work of an SKSE plugin, as far as i know, the insertAttackData.dll from UC does that, so perhaps there might be other mod does the same thing. Do check it out
erm.. where's the other file located in data/meshes?
there's no file in the data/meshes except in subfolders. (in the overwrite folder)
are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?
erm.. where's the other file located in data/meshes?
there's no file in the data/meshes except in subfolders. (in the overwrite folder)
are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?
Could this be the problem?
I will never install FNIS again. huft...
been doing that since 2 years ago.. hahaha
Just in case you asked for the files that not in the overwrite folders. These are from TUDM Left Panel Mod Folder: animationsetdatasinglefile.txt animationdatasinglefile.txt
And these are from Nemesis Folder nemesis_animationdatasinglefile.txt nemesis_animationsetdatasinglefile.txt
yup. Definitely a sign of missing data. Perhaps it got overwrite by a skse plugin
Try install this manually, in the data folder, and then run skyrim not through MO. Just to test whether you will face the same issue. Once you are in the main menu, type coc qasmoke
to go to a testing room and test the animation again. This works for the other person, and once he reverted back to MO, weirdly the problem is gone. Maybe this will help fix your problem as well
no luck. went to the testing room and go back to Whiterun to test it again. not working. not just dodge is stuck on the spot, but also forward/backwards/side attack power are stuck. I want to try to reinstall Skyrim and want to see how's gonna work.
i believe this problem because animationdatasinglefile.txt is not generated. i search similar problems with dodge (TK dodge have same this problem too, but not with Nemesis). and it's because animationdatasinglefile.txt is not generated, they say it's because mod organizer prevents that. but if my MO also prevents generating animationdatasinglefile.txt why when i try without MO the problem still happens? is it because of Nemesis itself?
I was looking for some fixes and the exact same problem happens with TK Dodge. For that one they (those who had this problem with fnis before) suggested running skse as an administrator, and I thought we might have been stupid for not thinking of that before, but that didn't fix it. :/
ok, i got another possible solution to this. I just remembered that not long ago, me and my testers had the same problem. It turned out to be an skse plugin causing the issue, specifically insertAttackData.dll
from UC and TK dodge. We fix the dodge in place bug by remove/hide this plugin. I suggest you give it a try with a empty load order only with essential mods. If that doesn't work, try install Nemesis and TUDM manually and test it. To uninstall them, remove all the files from data folder except those bsa files. Those bsa files are the only vanilla files, the rest are added later on
ok, i got another possible solution to this. I just remembered that not long ago, me and my testers had the same problem. It turned out to be an skse plugin causing the issue, specifically
insertAttackData.dll
from UC and TK dodge. We fix the dodge in place bug by remove/hide this plugin. I suggest you give it a try with a empty load order only with essential mods. If that doesn't work, try install Nemesis and TUDM manually and test it. To uninstall them, remove all the files from data folder except those bsa files. Those bsa files are the only vanilla files, the rest are added later on
I am sorry, I know you must be so busy to keep replying to all issues and troubleshooting at them. but you already suggest to me this way, and I also did try your suggestion still the problem exists.
Let me say this for a simple explanation, Nemesis Engine didn't generate animationdatasinglefile.txt even I try without MO2 and SKSE (i try with a fresh install of Skyrim) the problem still exists.
No SKSE, No MO. Just Vanilla Skyrim, TUDM and NEMESIS.
The engine is also running smoothly, with no problem and no warning. It's just that movement data from animationdatasinglefile.txt is not generated.
erm.. where's the other file located in data/meshes?
there's no file in the data/meshes except in subfolders. (in the overwrite folder)
are you talking about TUDM/Nemesis left panel folder, or Overwrite folder?
I also mentioned that before. No animationdatasinglefile.txt in overwrite folder.
does anybody know how to fix this issue at all???
If you replace txt file from single mod. The other mods will still broken. They need to be combined, that's why nemesis engine is important.
Pada tanggal Kam, 9 Apr 2020 04:11, Simonuell [email protected] menulis:
GUYS I found A SOLUTION.
- Install all your animation mods 2.Run Nemesis as usual, click on CGO patch, etc 3.Install your CGO once again and let it overwrite animationdatasinglefile.txt, which is 1.8 mb or so (MO users like me might wanna do that in OVERWRITE folder, can you believe, install CGO there and g0!)
- FOR those who have DODGE animation broken, might have not noticed that sprinted power attack IS STUCK like dodge too. IT FIXES EVEN THAT
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for example, Combat Behavior Compulsion will not force your character to move forward, and every attack including a power attack will be stuck on the same spot. because the animation from Combat Behaviro Compulsion requires animation movement data that recorded inside that animationdatasinglefile.txt.
Well, if you really think that will fix it, then you should try with other mods, and combine it like the Engine Should done it.
What other mods (that have behaviors) you have right now?
I am curious because you say you fixed it by replacing animationdatasinglefile.txt and fixing that bug is not that simple.
Pada tanggal Kam, 9 Apr 2020 06:38, Simonuell [email protected] menulis:
I have tested on dummy new game, without SKSE, with it, the problems keeps being EVEN IN NEW PLAYTROUGH, What I am saying us to replace only txt, other mods will work too. What do you mean break? Like tpose and stuff? Nothing of that. Try it for yourself
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ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt
ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt
so you found a bug? no wonder, as i expected.
@riskirills66 Does replacing the texts files from Nemesis folder to meshes fixes the bug? Or is it doing nothing? Like some say that that its Nemesis bug, and you can fix it runnung Nemesis, replacing txt from engine to meshes and rerunning again
I have the same problem. All animations working perfectly but there is no movement with power attack and dodges.
Meshes folder: animationdatasinglefile.txt animationsetdatasinglefile.txt nemesis_animationdatasinglefile.txt nemesis_animationsetdatasinglefile.txt
nemesis_engine/temp_behaviors folder: animationdatasinglefile.txt animationsetdatasinglefile.txt
Logs: CriticalLog.txt PatchLog.txt UpdateLog.txt
Mods and Load Order(MO2):
Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system
Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work
Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system
Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work
I am another with this problem. I will thank you very much try to fix it. I will wait then.
ERROR(5005): BUG FOUND!! Report to Nemesis' author immediately File: temp_behaviors\animationsetdatasinglefile.txt Line: 120974 animationsetdatasinglefile.txt
No solution for this yet? I got same error. I deleted all animation mods still getting same error.
Based on what my testers have told me (apparently i couldn't replicate this), they said MO2 has this issue with the animationdatasinglefile.txt generated by Nemesis is being replaced by another mod with higher priority. It did not generate in overwrite, but instead sometimes it replaces one of the mod's animationdatasinglefile.txt. This is not Nemesis fault as I do not have control over the file management system
Still, trying my best to fix this, I came up with a workaround, having a staging folder. This allows you to redirect the output location to the staging folder instead of directly output in skyrim's data directory. This is just an idea that i hope it will work
As of v.84 it looks like it's doing this with any file generated that also exists in a MO2 mod folder. Check file update time in your various behavior mods under the meshes folder to see if they coincide with the last run of Nemesis. Not clear on whether this is just a quirk of MO2, since FNIS was more integrated and may have had workarounds for this kind of issue on MO2 side.