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DebugDLLStaticDeps not available for ffmpeg but only deps

Open mediabuff opened this issue 5 years ago • 4 comments

any reason ?

mediabuff avatar Apr 22 '19 22:04 mediabuff

There was getting to many configurations so it was difficult to handle. So I figured that there was no need for debug versions as the StaticDeps builds only really affect the way you distribute the dlls (whether they need dependency dlls or not) and since debug versions are not meant to be distributed then I figured there was no need for them.

Sibras avatar Apr 23 '19 04:04 Sibras

Sure, then it would have been preferable to have DebugDLLStatic for ffmpeg over Deps, fewer DLLs to carry even in Dev environment

mediabuff avatar Apr 23 '19 12:04 mediabuff

Also, you could consider using ‘Directory.build.props’ and ‘Directory.build.traget’ at solution level - it could make life easier, one place to manage all configurations than individual project files

mediabuff avatar Apr 23 '19 12:04 mediabuff

I second the request to bring back DebugDLLStaticDeps.

One of the beauties of this project and one of the reasons I chose to use it was to be able to properly step into the FFmpeg libraries code using my native VS environment. The static deps was the most practical way of having a manageable number of files so it’s a real shame this has been lost, while I of course understand this is a voluntary project (and appreciated!)

oviano avatar Jul 27 '19 20:07 oviano