Sheikah45
Sheikah45
The biomes as they currently are were designed to be an aspect of the style, with the intention that potentially different terrains could have different biomes that benefit them and...
This isn't really a question of what styles should or shouldn't do, but almost exclusively a maintenance burden problem. Generally the wide range of options were a failure as they...
The idea was similar to how age of empires does their generation. Additionally separating the terrain generation from the other generators is just adding additional complexity for little gain as...
> I have approached this from the user perspective and there it is a bit frustrating that you lose access to the terrain presets when selecting a biome. I am...
There isn't really a centralized place of discussion about the sliders since I was really the only developer at that time. It was only the feedback I was getting from...
Partial regeneration is not feasible because that would require those steps to have independent seeds and that would be a breaking change to the map name encoding as well as...
There is no guarantee that the same seed produces the same terrain if any other option changes and that is not really a guarantee I am interested in supporting due...
> It's not an explicit guarantee, but if the terraingenerator doesn't use the mex or reclaim density values, then it doesn't change the terrain generation. And to my knowledge that...
I would not pull out the biome separately. Also this is likely a change that is client incompatiable at the momen
Because of the reclaim and different texture requirements as stated earlier