SheerSt
SheerSt
Thank you for your persistence with this. > I've also built a custom Pokemon Gold ROM using pokegold disassembly (https://github.com/pret/pokegold) Very good idea, I didn't think of disabling the music....
I have uploaded a video showcasing the rest of the animation ripping process here: https://youtu.be/Bv_wdiTvOXc Another thing that came to mind. If there was a way for both the player...
1 - that's perfect. I'd be interested to see how you did that sometime in the decompile (I've only done stuff like simple mods before.) 2 - unfortunately I've seen...
> One thing I realized is that player and enemy animations use identical sounds and the current folder structure encourages including the same sound file in the project twice. If...
> Any thoughts on Quick Attack/Extremespeed? I received an email with this question from you however I don't see it anywhere in the PRs or in this issue, hope I...
I see, no problem. A metadata tag may need to be added to the game in order to signify when the Pokemon's sprite changes for those attacks. And you're right,...