WH3-Mod-Manager
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Extremely unresponsive when high mod count...
When subscribing (not activated) over 600-700 mods the app it's just unusable, it becomes extremely sluggish or even frozen most of the time. Doing any simple task takes several minutes and becomes a chore. Hope the code can be optimized.
its basically unusable if you have too many mods
you cant even make it start sometimes, I want to flush it so I can delete some mods
Just can't play the game anymore. Mod manager has stopped worrking after subscribing a certain amount of mods. Please fix this issue. Thank in advance.
It's most likely due to loading the packs in the background, this usually takes a couple of seconds with 100 mods.
I'll have to rewrite it so it's more complex like doing the reading in a different thread, it's currently written in the simplest way possible.
IDK if you rewrote it but it's still doing this. I wonder if it would be easy for the option to partition *+& select groups of packs to be accessed so that the mod manager would only even consider some groups?
Because for myself at least the reason the mod count is so high is due to factions, ie: I have about as many HE mods as I do Dwarves, as I do Empire, Cathay, etc. So being able to tell the MM "just look at HE stuff today" or "Just HE & Dwarves, please" would be really helpful.
1.27.0 helps with this a bit, but this is something that I'll have to investigate further
Still it takes 15-20 minutes to fully launch and then hardly works, it's very unresponsive... please have a look into this when you have time. Thanks.