Alexander Bisset
Alexander Bisset
Happy to help - how do we go about determining those figures? They look a bit like the average gear level for an item at that level?
Given the gearing I suspect the following values: 71 is 330, 74 is 370, 77 is 400, 80 is 430. These all seem consistent with previous levels. Interpolating thus gives......
Can you advise where you have posted data with your observed values so that the collective knowledge of what values the game is giving for different gear levels can be...
Yet I'm using the formula's on the beta site and they are within a couple of points all the time. Certainly good enough to use so again are you using...
Thanks yes the 80 star items haven't got any values in the sim yet. What we need is for level 80 crafters to give the following three values: Craftsmanship, Control,...
That's helpful thanks. Still an issue getting the values matching. I'm thinking something like this  So simulator populates boxes on update of page and uses those values if different...
I've reworked a lvl 80 formula based on the values you submitted and my own values. The result is pretty good - I don't know about star recipes as I've...
Beta site updated with formulae based on these figures and others provided. Quality and Progress should be much closer to in game. Ingenuity figures still need tweaked for star recipes.
Yes I noted there was a significant variance for less than 80 recipes when crafter is level 80. I’ve been focused on getting crafters to 80 rather than testing this...
> With that stats, the solver makes the craft to be done at 100% both Quality and Progress, when i used the macro provided by the solver, the craft neither...