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REQUEST: Diagonal walking freezes Ness’ movements when hitting a boundary

Open lonkelle opened this issue 2 years ago • 0 comments

This isn’t a problem for D-Pads, but for analog sticks this is a killer. I constantly get “stuck” because my analog stick was moved down just enough to trigger “down + left” instead of just down at, say, the edge of (every) bush which Ness should walk left and then passing that down border continue to walk diagonals leg + down just like all other 2D top down diagonal movement games. Here’s a video - just imagine the chair is a bush and there are bushes and collision obstacles everywhere in the map of the game:

https://youtube.com/shorts/xoWYIq1MsDw?feature=share

Obviously it's better exemplified this way but this is a wall so it doesn't hinder the game but it wouldn't be a hinderance to allow the direction the player is obviously intending to go (since no user intends to continue walking into a wall so the diagonal should go in the direction there isn't collision):

https://youtube.com/shorts/rGyJ3TAkWfU?feature=share

lonkelle avatar Apr 06 '22 23:04 lonkelle