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Timing is off from a real SNES by up to 3%

Open Nebuleon opened this issue 12 years ago • 0 comments

As of CATSFC 1.31, the emulation timing is off from a real SNES by up to 3%.

On the map screen for World 1 in Super Mario All-Stars's Super Mario Bros. 3, the emulation is too slow by 2%.

Rydian on GBAtemp remarked, with wave files, that the introduction screen for Legend of Zelda: A Link to the Past ran successively too fast, then too slow, by around 3%.

Some other wave files proved that Final Fantasy 6 also ran too slow by around 1%.

I need to investigate the timing catch-up code in automatic frameskipping and in audio rendering. Seeing as the audio rendering times itself on the frame rendering, it's probably more about the frame timing.

Nebuleon avatar Feb 23 '13 01:02 Nebuleon