SeventhM
SeventhM
> ...in Building.isStatRelated be the ticket? I'm not so sure about doing that tbh 1. `Building.getMatchingUniques` only checks the uniques of the object itself, not any uniques the civ may...
Can't find the PR Yairm did to reduce the amount of recalculations, but this should be solved by now. Does this need to stay open?
I might be overstepping my bounds closing this, but given the stale warning, might as well. I probably could've also let this close on its own, but I do feel...
This just sounds like asking for Civ 5's fortify+sleep option
Ah, looking at it, in civ 5, neither sleep nor fortify units wakes up when an enemy comes near. They only do so if you set them to "alert". It's...
It may be intentional, but I kinda doubt it because it only doesn't reach 40% if there's an enemy in range. The way it works is if they wake up,...
Just as a note, my statement would be that to cover everything you want, Ideally the following should be possible - [ ] ``Only available `` should not have the...
> quite straightforward Also, wouldn't say this much. Currently, all checks through the uniques do not care about unique or conditional order (any effects based on order is accidental). As...
> Um...no? There's only one added check here. Am referring to the ````, though I may have misunderstood given the simplistic wording. Tbh, I didn't look at the implementation >...
Closed as solved (I think)