Kamal Ahmad
Kamal Ahmad
That's a good point yeah, there aren't really any optional parameters as well. I guess newtypes are the better fit here
If CS:GO uses sdl2 then all valve has to do is update the sdl library that they provide with steam. However I think it's not easy for the steam client...
I don't think you can check from ingame, however if you run "~xinfo~ xprop" in the terminal, and hover over the CSGO window, if the cursor changes then it implies...
Hi, apologies for the delay, but previously I had shader caching completely disabled and decided to test it for a few games before I reply with my experience. With MESA_DISK_CACHE_DATABASE=true...
>Platform APIs have ways of querying present statistics. I believe Vulkan has [VK_GOOGLE_DISPLAY_TIMING](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_GOOGLE_display_timing.html) for this. AFAICT this is implemented on Windows and Android, but it never landed in Mesa (there...
Hi @ApexTheory are you still working on this? If not, can I pick it up?
I will work on this
I would like to work on this
Thanks, that seems to be working, however it might be worthwhile for node to throw an error if the value that the node parses is not equivalent to the one...
Same issue here, anything that can cause the window to lose focus can crash the app. If you have steam overlay disabled and you get a notification like a message...