UABE
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How to rename asset in UABE?
Is there any way to do that?
Why do you need that?
Why do you need that?
I am trying to modify the model of a prop in a game. The path of the prop model may be defined in the code (I am not sure), so if I swap the names of the models, I can achieve the modification. I tried to open the asset file with HEX editor and swapped the names of the two files.
Something like: xxxx/xxxx/xxxx/xxxx/Weapon_Knife_A_1.fbx and xxxx/xxxx/xxxx/xxxx/Weapon_Knife_A_2.fbx This can take effect.
However, there are some files with the name xxxx/xxxx/xxxx/xxxx/Weapon_Knife_A_12.fbx and there is no way for me to swap their names at this point because it would cause the length to change and thus affect the whole structure of the file. So if there is support for changing names in UABE, this purpose would be easier to accomplish.