virtual_joystick
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Bevy virtual Joystick for mobile games (Works with mouse on desktop)
This is a feature that I would like to implement, the idea would be to achieve something like this ```rs fn create_scene(mut cmd: Commands) { // Spawn Virtual Joystick cmd.spawn(...
**Describe the bug** The order render of knob and background is bad **To Reproduce** Steps to reproduce the behavior: 1. Clone the main branch 2. Change with diferent colors to...
The Interaction Area rectangle defines where a joystick will appear / move to on touch in **Floating** mode, But it also controls how far the joystick can be dragged =...
**Is your feature request related to a problem? Please describe.** Can be more visually pleasing when the knob is constrained in the outline. Also it prevents the player from moving...
Just a documentation error: Inside ```VirtualJoystickEvent```: ``` /// Delta value ranging from 0 to 1 in each vector (x and y) pub fn axis(&self) -> Vec2 { self.delta } ```...
**Describe the bug** Example code is double wrong I think... **To Reproduce** Steps to reproduce the behavior: 1. Create any Bevy project on bevy 0.14 2. cargo add virtual_joystick 3....
There's some bugs with the examples, but they are not a result of the upgrade to Bevy 0.16. These should be addressed in another PR.