Sergio Pedri

Results 266 comments of Sergio Pedri

Not sure I understand the issue, you can already use uppercase fields just fine? 🤔 Eg. this works: ```csharp internal readonly partial struct MultiplyByTwo : IComputeShader { public readonly ReadWriteBuffer...

Closing this as no repro since the author didn't reply. That snippet I shared compiles fine, so I'm not sure I see the issue.

I'm not sure I understand the issue here, eg. for getting the bytecode isn't this something you can easily build on top? For instance: ```csharp public interface IPixelShader { ReadOnlyMemory...

I don't think I'm going to add this to the base ComputeSharp.D2D1 project, as it feels like a more high level abstraction. I for sure wouldn't add this to the...

No, currently it's the same one (just `typeof(T).GUID`), but we said it's an implementation detail.

> "Okay. I will need the GUID to be stable, at least for the process lifetime." Sure, yeah that seems reasonable 🙂 Feel free to open an issue to track...

Hey! Thank you for the kind words, glad to hear you like this project! 😄 That minimal repro was great, thank you for taking the time to create that! I...

@bjornhellander Thank you for opening this issue! I finally had some time to investigate this, and it actually revealed several other issues that I could also fix. The fix is...

Alright, @rickbrew convinced me, here's a sneak-peek 😄 ![image](https://user-images.githubusercontent.com/10199417/187085820-3e10cef6-2a18-4df5-b2ba-fffabf361229.png)

I really wish you had also included the actual debug info 😅 When something like this happens again, check the debug console, there will be a whole lot of debug...