Sergio Pedri
Sergio Pedri
For context, the functionality was added in #1390 🎉 ```csharp using IObjectReference factory = ActivationFactory.Get("My.Type", NativeTypeIID); IntPtr factoryNative = factory.GetRef(); ``` We can close this once we merge the staging...
It's worth noting that there might be multiple factors at play here, and it's not really possible to determine what the cause of that slowdown actually is just from that...
> "CCW-based interop would be more difficult and may not be as easy to do" What would that be like, hypothetically? CCW support is also something that's needed in a...
Well, I'd say regardless of whether that specific implementation is the same, for sure we'll need to remove that `Marshal.GetObjectForIUnknown` call, as that's completely not supported on NativeAOT anyway (as...
> "The Windows.UI.Colors class isn’t available in the SDK projection, as it is a WUX type. However, the issue is due to CsWinRT’s behaviors regarding additions, you can’t project Windows.UI.Colors...
0 difference in size in our minimal sample 😄 
Possibly, but that's not really a concern. I can test that too though.
But .NET Framework does support arm64 😅
Mmh actually this seems to be failing even with no parameters at all. Not exactly sure what's going on 🤔
Mmh actually looking at updated projections I see this: ```csharp private static IObjectReference _objRef_global__Microsoft_Graphics_Canvas_CanvasDevice { get { IObjectReference canvasCanvasDevice = CanvasDevice.___objRef_global__Microsoft_Graphics_Canvas_CanvasDevice; return canvasCanvasDevice != null && canvasCanvasDevice.IsInCurrentContext ? canvasCanvasDevice :...