ComputeSharp
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Update Readme with Link to HLSL to GLSL guide
When working on adding a new shader from ShaderToys in #147.
I was a bit confused on how to map some of the GLSL functions to the HLSL equivalents used in ComputeSharp.
@Sergio0694 pointed out a good blog he uses: https://anteru.net/blog/2016/mapping-between-HLSL-and-GLSL/
Would be handy to add this to the readme for others that may need it in the future.