That One Seong

Results 86 comments of That One Seong

> I'm curious if using an Nvidia gpu or the AMDGPU-PRO drivers would have any effect as both vendors with dxvk on Windows do not have the issues that are...

> Reducing terrain draw distance solved my freezing issue. I don't know if it's stutters, but normally the game is very fluide, but sometimes, when the game load something (I...

FWIW, I too have this issue on an SP4, but editing `/etc/ipts.conf`'s `TouchThreshold` to 18 worked for my device.

Hi! That mention was me being directed to this issue for the game in question, so I suppose this is more relevant for my case. I only recently found this...

> The beta soldier runtime linked above should be OK for this case: it shares `/mnt` and everything "below" `/mnt` by default. *Ah,* I did not know this when reading...

> > > I've actually implemented partial controller support in my NBlood fork NXBlood > [1](https://github.com/Jan200101/NXBlood/commit/1cad120bf91d12ab66f3ea1a9299b25ce6595ac7) > Its not kept as up to date as it probably should have duo...

Huh, so I'm not the only one who noticed. Updating to 0.98 made it so Ikemen stops crashing with a gamepad connected. But I tried to reconfigure two different Xinput...

So basically, in a legitimate (and largely successful) attempt at making Vortex Linux-friendly, the change has subsequently *broken* its behavior on Linux environments with a pre-existing `dotnet-host`. This. Is. *Hilarious.*...

> No attempt was made based on .NET version change alone? Vortex changing .NET version seems largely separate from the status of building on non-windows platforms, let alone running in...

To be fair, as I'm realizing, the issue is more a `nintendo-hid` (so in-kernel module) issue than a joycond one. But it seems very inconsistent why *my* controller only has...