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A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

Results 15 Node_Editor_Framework issues
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Many developers need a variable amount of Inputs/Outputs, and as an alternative to allowing multiple inputs into one connection, many node editors instead have a variable range of inputs/outputs which...

enhancement
Current Focus
Difficulty Easy

PDF shouldn't be the only format of distribution for the documentation. It's hard to edit (only the one - you - with the source file can edit it) and it...

**Description:** Integration into the existing calculation system, enables for transitioning though nodes based on conditions like the mecanim statemachine **Progress:** With e32476e, the WIP state system has been added. Transitioning...

enhancement
help wanted
Difficulty Moderate
Open

**Description:** A generic node for calling actions, both static and instance. The Inputs and Outputs should adapt automatically. **Progress:** Currently put on hold because we are unable to just serialize...

enhancement
On Hold
Difficulty High
Open

which is an issue for undoPro except you depend on it, and have not wrapped it in #if