Node_Editor_Framework
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A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Many developers need a variable amount of Inputs/Outputs, and as an alternative to allowing multiple inputs into one connection, many node editors instead have a variable range of inputs/outputs which...
PDF shouldn't be the only format of distribution for the documentation. It's hard to edit (only the one - you - with the source file can edit it) and it...
**Description:** Integration into the existing calculation system, enables for transitioning though nodes based on conditions like the mecanim statemachine **Progress:** With e32476e, the WIP state system has been added. Transitioning...
Action Node
**Description:** A generic node for calling actions, both static and instance. The Inputs and Outputs should adapt automatically. **Progress:** Currently put on hold because we are unable to just serialize...
which is an issue for undoPro except you depend on it, and have not wrapped it in #if