Semphriss
Semphriss
Is it possible at all to use OpenGL without a window, even outside the scope of SDL? I always thought OpenGL required a window, and that offscreen rendering was traditionally...
@TheMode I'm not sure how translation would be supported, but I can give it a try. I'll see if there's another similar function in SDL to use as a template....
Leaving a comment here as a reminder for myself to review this. I remember there were a few difficulties with that part of the code, and I'd like to make...
For information, in #11170 I added some documentation that states that filters must remain valid at least until the callback is invoked.
I don't mind changing the behavior to remove that requirement if it can help avoid some mistakes. I expect people not to notice that the filters must remain valid and...
> > I don't mind changing the behavior to remove that requirement if it can help avoid some mistakes. > > Since you worked on the other dialogs: Is zenity...
I'll give it one last quick look before merging, but I'm fine with making a separate PR for filter duplication.
I noticed that hiding the prototypes removes the function type information, as there is no `PFNGLFUNCNAMEPROC` for those functions. Is it fine if I add typedefs for those? (Probably guarded...
> PEOPLE WITH HTML/CSS DESIGN EXPERIENCE ARE DEFINITELY NEEDED. Come say hi! Hi!
@icculus I'm working on it, where would be the best place for me to ask questions and show my progress?