Georg Pelz

Results 154 comments of Georg Pelz

Here's an example where I use 'AiUpscale_HQ_Sharp_3x_Photo.glsl' in Vapoursynth: ``` # Imports import vapoursynth as vs core = vs.get_core() # Loading Plugins core.std.LoadPlugin(path="I:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll") core.std.LoadPlugin(path="I:/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="I:/Hybrid/64bit/vsfilters/SourceFilter/FFMS2/ffms2.dll") # source: 'G:\TestClips&Co\test.avi' # current...

Yeah, I'm aware of that, just thought it should be mentioned since it seems the only script now relaying on external scripts.

Strange thing is that if I use just RIFE it works fine, only if I use it through FillDuplicateFrames I get the crash. I adjusted the code to support RGBH:...

No problem, did that mainly to speed up vs-rife. (in my test script, I did use RGBS; yup, tested again to be sure)

Just reverted my FillDuplicateFrames version and tested it. With the latest version it works with RGBH too.

Correction! Nope still fails, using: ``` # Imports import vapoursynth as vs # getting Vapoursynth core import ctypes import sys import os core = vs.core # Import scripts folder scriptPath...

does also happen in: https://github.com/Selur/VapoursynthScriptsInHybrid/blob/master/filldrops.py works fine with r9_mod_v6, any version later crashes

sadly no, it works on the first frame that gets interpolated, but crashes on the next (so it's kind of better, since it does not crash on the first interpolated...

No error message: ``` F:\Hybrid\64bit\Vapoursynth>VSPipe.exe c:\Users\Selur\Desktop\test_1.vpy -c y4m NUL --progress Script evaluation done in 0.43 seconds [0 NVIDIA GeForce RTX 4080] queueC=2[8] queueG=0[16] queueT=1[2] [0 NVIDIA GeForce RTX 4080] bugsbn1=0...

Did call it again now I additionally at the end got: ``` ERROR: vkDestroyBuffer: Invalid device [VUID-vkDestroyBuffer-device-parameter] ``` (next few times calling the script again, this does not appear and...