SeleDreams

Results 56 issues of SeleDreams

I have been working on this recently in order to make it easier to debug homebrew apps (associated with a modified version of hbmenu that makes use of this feature)...

Hi, I've been working on porting godot 4 to the 3DS and noticed that the 64mb allocated to the O3DS by default are a bit too short, so i tested...

Hi, I'm looking into programming a glsl compiler for the 3ds, as at the moment we can only program shaders in PICA 200 assembly which is pretty inconvenient. so I...

I've been trying to compile some very simple glsl 330 using glslc to spirv ```glsl #version 330 layout(location = 0) in vec3 pos; uniform mat4 uModelTransform; void main() { gl_Position...

Hi, I was curious about it, isn't this library only meant to help load and read audio files ? in this case why are they needed since from what I...

Hi, sorry for the slightly unrelated question but i was having an issue with arm7 binaries on my port of rust to DS in debug mode and i was wondering...

basically I'd like to run the nds file of my flashcard's firmware updater to restore the firmware of my flashcard as i tried to force the install of a newer...

Question

Hi, I am posting because i was working on porting godot 4 to the 3ds and godot 4 works via render lists that are then blit on the appropriate windows...

Hi, I am posting this comment because I am working on porting godot the 3ds and also plan to port it to the wii u, and when it comes to...

**Is your feature request related to a problem? Please describe.** I am making a game engine for developping homebrews for older consoles which often run on fixed pipelines (dreamcast, psp,...

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