seldom_state
seldom_state copied to clipboard
Reflectable state machine
I guess it aint gonna be easy to implement, but a state machine. That tells you exactly what state in your egui app. Is really cool and helps debuging, we do have the logging option. But to make it reflectable it would be perfect
StateMachines are stateless (the state is a component in the ECS, not in the StateMachine), so reflection wouldn't be able to tell you what state it's in. I'm open to StateMachine impling Reflect, but it won't be able to be very dynamic unless states and triggers require Reflect, which I oppose.