SegsEngine
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The engine that will become the basis for client/editor/server components.
The current procedure of enabling c# is a bit cumbersome: - Enable mono module, but keep MONO_GLUE_ENABLED define as disabled - build editor - run editor with `--generate-mono-glue PATH_TO_GLUE_DIRECTORY` -...
Right now CoH texture importer lacks a few things: * Metadata is not correctly set. * Some of the original information is discarded ( flags/alpha marker/etc. ) It shouldn't be...
The functionality should be similar to Linux's `ln -s` API should allow `mounting` an existing path to a shorter, more meaningful path, as well as support mounting archives as directories...
What would be great, is having editor/core support for 'mounting' archives as virtual directories. So that we can have pigg filesystem plugin that will allow loading the internal files without...
Right now all global targets rebuild the whole codebase with only third-party libraries being re-used. This will require separating `#ifdef` code bits into different files that will be made into...