Sebastian Lague
Sebastian Lague
Hey, I don't have time right now to review this, but just wanted to say thanks for contributing! I'll review it and see about potentially merging your changes once I...
Thanks for contributing! Will take a closer look and see about potentially merging this in the nearish future, when I have some more time free to work on this project.
Hi, I'm not sure which button you're referring to?
Agreed! I'm currently trying to figure out how the snapping should behave with chips that have differing input/output pin counts (see #132 )
Hi, thanks for the detailed description! I'll look into this soon.
Definitely want to add this. The one thing I'm uncertain of though is how the pins on the chips should line up with the grid to allow wire snapping to...
Yeah sorry that feature isn't properly implemented yet, but will be added in a future update.
Hi @MrFaul, I closed all open issues when I released v1.0, but marking as completed was unintentional. I do appreciate your suggestion of making inputs that are wired together be...
Hi, do you have generate colliders turned on in the mesh generation settings, or did you implement your own? If the latter, my system might be interfering with yours.
Hey I appreciate the PR, I've merged it in. I wonder if using a more advanced integration scheme like RK4 might help to improve the stability. I've never tried it...