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Path creation asset for Unity game development

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``` // First reflection Vector3 offset = (localPoints[i] - localPoints[i - 1]); float sqrDst = offset.sqrMagnitude; Vector3 r = lastRotationAxis - offset * 2 / sqrDst * Vector3.Dot (offset, lastRotationAxis);...

Hey Sebastian - Great tool, thanks for sharing it! When making a long path (many hundreds of units) the number of normals to calculate and draw was getting out of...

I got bad editor performance when using Path Creator inside Canvas. This canvas uses render mode Screen Space - Camera. Adding a new point make the performance worse. I'm using...

Hello, at first, thank you so much for this asset, it's amazing! But I have an issue with GetRotationAtDistance function. It returns slightly inaccurate values. Here is an example: ![Rotation_issue](https://user-images.githubusercontent.com/43283381/59049600-08c0cf80-8891-11e9-9591-0c14ac37360e.png)...

I need to load points from a script. Firstly I want to clear my path. I tried to override all points via code: ``` var points = new Vector2[pathCreator.bezierPath.NumPoints]; for...

improved Version of https://github.com/SebLague/Path-Creator/pull/19 Thanks for your feedback. I did the following changes in my code: - I changed my code to reassign MeshCollider.sharedMesh instead if deleting the collider -...

Hi, thanks for your amazing works, and I'm loving it so far. However, I've faced a problem in my project with your asset. I've made some points in the path...

I saw this issue somewhere else but for a different Unity version. For my version it isn't working. When I add the 'Path Creator' component to a blank object, I...

Currently, the method GetPointAtTime (and similar) uses "time" on its name and comments, which could lead to confusion, especially in contexts where time is not the primary factor. To improve...