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Path creation asset for Unity game development

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I have closed path, for some reason VertexPath.GetNormalAtDistance(0) return NaN vector. I assume it is not ok.

Hey guys, how are you? I'm trying to implement path walks for some npc in my game. I really don't like to much navmeshagent, I think it sucks actually. So...

im trying to use ``` pathCreator.path.GetPoint(1f) ``` to find the end of the path but I get the error ``` Assets\Scripts\Follower.cs(30,59): error CS1503: Argument 1: cannot convert from 'float' to...

1. Select a Game Object which has the PathCreator component attached to it 2. In the Scene View, click another Game Object to select it Expected : The other Game...

When the space specified is on a 2-dimensional plane, the path snaps to the global 0 coordinate for the axis that is being ignored, rather than the local coordinate of...

If I were to press del while selecting the path, the path gets deleted, losing all the work.

I was Wondering if it is possible to use the motion path controlled by timeline editor. It should be awesome for some movie scenes.

Using 1.2 from GitHub. Replication: create a path, scale it in either x, y or z using either the Transform component or tool, and observe that the whole path scales...

apply transform to correct point size when ConstantPointSize option is enabled. before ![before](https://user-images.githubusercontent.com/12505353/64854884-a2023d80-d659-11e9-81ae-51f27e20ce64.png) after ![after](https://user-images.githubusercontent.com/12505353/64854891-a4649780-d659-11e9-8757-668930b51d4d.png)

Hi Sebastian. Missing fragments of road when using RoadPathCreator. I have no idea why this happens. Normals hasn't been changed from code. My player GameObject gets rotation (-1.06, 29.632, 4.346)...