Path-Creator
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Path creation asset for Unity game development
I have closed path, for some reason VertexPath.GetNormalAtDistance(0) return NaN vector. I assume it is not ok.
Hey guys, how are you? I'm trying to implement path walks for some npc in my game. I really don't like to much navmeshagent, I think it sucks actually. So...
im trying to use ``` pathCreator.path.GetPoint(1f) ``` to find the end of the path but I get the error ``` Assets\Scripts\Follower.cs(30,59): error CS1503: Argument 1: cannot convert from 'float' to...
1. Select a Game Object which has the PathCreator component attached to it 2. In the Scene View, click another Game Object to select it Expected : The other Game...
When the space specified is on a 2-dimensional plane, the path snaps to the global 0 coordinate for the axis that is being ignored, rather than the local coordinate of...
If I were to press del while selecting the path, the path gets deleted, losing all the work.
I was Wondering if it is possible to use the motion path controlled by timeline editor. It should be awesome for some movie scenes.
Using 1.2 from GitHub. Replication: create a path, scale it in either x, y or z using either the Transform component or tool, and observe that the whole path scales...
apply transform to correct point size when ConstantPointSize option is enabled. before  after 
Hi Sebastian. Missing fragments of road when using RoadPathCreator. I have no idea why this happens. Normals hasn't been changed from code. My player GameObject gets rotation (-1.06, 29.632, 4.346)...