Path-Creator
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Path creation asset for Unity game development
So I'm building a procedural path using the tool and I have a test gameObject following the path and a sphere mesh as children with a script that changes its...
Hi, While I understand that this could be mostly a "follower" issue, I wasn't able to find: 1) a function returning/exposing the length of the bezier path (or the segment...
I have a terrain with 100 height, I have created a PathCreator path with initialization two anchor points on the 100 height terrain, When I try to shift click insert...
Hi, is there any reason for setting the minimum value of the control spacing to 0.01f in the `BezierPath` class? Using automatic control mode and setting control spacing to 0...
I need to change the control point positions at either end of an open path in real time. I didn't see any function for changing the position of control points...
I have a path and a script - PATH FILLER. Path filler has prefab and holder folder. But when I add prefab and holder folder - prefabs don't line up...
What's the best way to just create a straight line but still have it go through the Path Creator system?
It would be grate to have tutorial on HOW TO MAKE RIGID BODY FOLLOW BESIER PATH. It's hard for me to do it.
Hello there! First of all thanks a ton for this great tool. I've upgraded from a previous version (1.0 or 1.1, not sure) via the asset store and I've noticed...