Path-Creator icon indicating copy to clipboard operation
Path-Creator copied to clipboard

2D paths do not snap to the plane of the parent Transform

Open mrpropellers opened this issue 5 years ago • 0 comments

When the space specified is on a 2-dimensional plane, the path snaps to the global 0 coordinate for the axis that is being ignored, rather than the local coordinate of the parent object. This means that if a user wants to create a path that is constrained to a 2-dimensional plane, they are obliged to do so in global space and then switch to 3d coordinates to move the path, rather than building the path in the parent transform's coordinate space. It also means the path jumps around quite a lot when the parent game object is far from the scene origin and a users is switching between path spaces.

mrpropellers avatar Jan 08 '20 21:01 mrpropellers