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Coding Adventure

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Running it with Unity 2019.1.0f2 - Linux, I've got this error message : Kernel at index (0) is invalid UnityEngine.ComputeShader:Dispatch(Int32, Int32, Int32, Int32) MeshGenerator:UpdateChunkMesh(Chunk) (at Assets/Scripts/MeshGenerator.cs:199) MeshGenerator:InitVisibleChunks() (at Assets/Scripts/MeshGenerator.cs:166) MeshGenerator:Run()...

I have a ball generated from the sphere shader but the noise is not changing it in any way ![Help](https://user-images.githubusercontent.com/60141106/125132979-c222ac80-e0ca-11eb-9c99-b785aa5b7214.PNG)

Hi When I check out the project I get the following error: ``` -------- GLSL link error: Compute info ------------ 0(53) : error C5041: cannot locate suitable resource to bind...

Hey, at first: great work. problem: if i generate colliders automatically in terrain mode and use a non fixed map, the collider isn't active. if I disable and enable the...

Hi I was wondering if you could shed some light on how to edit single voxels in realtime similar to 7 days to die or minecraft, I have created a...

There is a [build in triangle object](https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-geometry-shader) in HLSL. Would it be faster than using the created struct? it look like the triangle object is just a array of 3...

I am thinking of to apply this Project on DICOM Files. Do you think this would be possible? I am learning the marching cubes currently, thats why I can not...

Hello, I am interested in the terrain system and I wanted to implement a placement of objects (for example trees) these consist of frequency (how much probability that trees appear),...

I've been trying to speed this thing up on my fork and render out further. Increasing the chunk size helps, but I noticed something in the performance window: ![image](https://user-images.githubusercontent.com/5911683/61028032-7d919880-a36c-11e9-86be-fde07b2080a9.png) The...

This is not perhaps the correct way to ask such a question, I'm trying to use your engine for some research in immersive analytics. I've been trying to use the...