Some guide?
Hi,
I've seen your video on YouTube and I though that your project can be an exciting guide to get to know Unity 3D.
However I'm a little struggling to get started and I think it would be extremely helpful to have some "start-up" instructions. I can get on from there ;-)
Thanks
P.S. I'll be happy to contribute later as well
Maybe I can help -- I got it started up, but there are still lots of things I have'nt figured out. I assume you have Unity and Visual Studio installed and you can click the > button -- but then you only get error messages in the console. There are two bugs that I know of -- one I have a fix for (change "coord" to "moveFromCoord" in the Environment.RegisterMove call in Animal.cs), and one I have a workaround for (don't understand the code there): In LivingEntity, the material is not set (it is still null after that odd for loop, because the objects are never null) so I finish that method with: if (material == null) { material = meshRenderer.materials[0]; } which is totally wrong :-) I just don't know whats going on there.
Leave the Fox count at 0 -- foxes are not supported yet -- and click start. Use the scene navigator to fly around and watch the bunnies eat and drink!
I downloaded the latest and hit play. But I just get a gray screen.
Hey Hamsterman, you are getting a gray screen because your camera controller coordinates are messed up. the camera is not set up correctly. set it to this as suggested by a user (CyberDuck79) position x:160 y:140 z:-69 rotation x:40 y:0 z:0
The coordinate is a good start. I would move the camera to find a better spot. You can see some tiny rabbit moving.
I am not sure but I change the following files per recommendations here (not sure about the fox, cannot find it except in one setting file; not knowing much about C# I change that as well).
Animal.cs.txt
LivingEntity.cs.txt
Species.cs.txt
Anyway not sure how to proceed after this.