Clouds
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Perfomance tips
Hey, been playing around with your shader, there are two major ways I've improved performances:
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Stop setting every single parameter of the shader every single frame. I got double the framerate by fixing that.
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Worley noise is basically a signed distance field. You can dramatically reduce artifacts and increase performances by changing the step size depending on density (negative and positive)
sounds awesome ! Maybe you can fork the project and apply your changes ?
@lgarczyn I would love to see the code that you have written to fix this!
@Ceebox it's in my fork, but I'll try to make a clean PR this Sunday