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Updated TiledInitialShaderProperties.cs to update opacities during runtime, and be more friendly to large, split meshes

Open Pater1 opened this issue 9 years ago • 0 comments

Can now change meshes' opacities during runtime, Now works with large, split meshes, Added (probably too many) comments on line functionality

Pater1 avatar Dec 27 '15 22:12 Pater1