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Import tiled as a DLL to an unity project

Open Natlink opened this issue 1 year ago • 1 comments

For personnal use, I converted the whole SuperTiled2Unity project to an individual C# Library project, builded with UnityEngine dll imported as reference. Now on my unity project I just have the dll of ST2U, and these assets.

To do it, I had to adapt few things, like SuperTiled2Unity_Config.CreateDefaultSettings path.

Could you be interested by this, or do you prefer to keep importing the project as non-compiled c# classes? If it could interest you, i can make the repo public to let you fork it.

(Sry for the issue, there is no label "not a bug" on your repo :'( )

Unity asset folder image

ST2U library project image

Natlink avatar May 06 '23 15:05 Natlink

Hello @Seanba I've finally decide to make a fork of the project to have in VCS modification made to your lib. You can find it here: https://github.com/Natlink/SuperTiled2Unity

If you wanna plan to get your project in a similar architecture, I would be up to help you if needed.

Just ask me if you prefer than I set my fork as private. All credits goes to you btw!

Natlink avatar Jan 10 '24 18:01 Natlink