SuperTiled2Unity
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Sprite Atlas will not work in Unity 2019.3.14 URP
This issue will only occure if you use the "Use Sprite Atlas for Tiles" option. I put your example map in Unity and selected the sprite-default materia for better visibility: you can see the result in the picture below. Same happens with my own maps if I check "Use Sprite Atlas for Tiles". It is reproducable with Unity 2019.3.14f in URP (didn't test without URP)
I had the same issue. It is my solution.
- Export all assets from the current project.
- Create a new project.
- Import assets to the new project. You can try it.
My solution:
- In Project Settings -> Graphics, click the gear icon and click Reset;
- In the same window, click the Clear button;
- Reimport your tsx files.
Hope it helps!
I had the same issue and recreating new project is not work for me wtih 2019 4.16f. And I disable the "use sprite atlas for tiles" to deal with it
Hi I have same issue, solution from nandovilla did not helped. What could be other reason for not working Sprite Atlas ? Ok, I realized that the Sprite Atlas can be disabled, and simply use my own created in Unity should handle this. Thank you.
Hi there, @mpoul1. If you prefer to send me your project I can try to figure out why the sprite atlas options wasn't working for you. You can reach me at [email protected]. Thanks.
Hi,
thank you for the support. Today I tryed to create brand new empty project in unity + imported your package SuperTiled2Unity + imported tiled data and everything worked perfectly also with Sprite Atlas. So seems I have to deep dive and look at my project and investigate more here why it is not working within my real project.
On 9 Dec 2021, at 20:16, Sean Barton @.***> wrote:
Hi there, @mpoul1 https://github.com/mpoul1. If you prefer to send me your project I can try to figure out why the sprite atlas options wasn't working for you. You can reach me at @.*** @.***>. Thanks.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Seanba/SuperTiled2Unity/issues/139#issuecomment-990147645, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIOS3Z2G2ECHCPR6OZCVTX3UQD6BDANCNFSM4NJWCC2Q.
Hey, I'm currently experiencing this in my project. Did you ever come across the cause?
Hi there, @Zelxin. I have not been able to reproduce the problem on my end but given that more folks are reporting issues with sprite atlases I am currently working on a new version of ST2U that doesn't try to do it's own atlasing. Instead, it will create sprites (that are used by tiles) in the source texture. I'll keep you posted.