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Sprite Atlas functionality for tilesets ignores filter settings

Open darkerbit opened this issue 4 years ago • 1 comments

When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings.

Without Sprite Atlas:

withoutatlas

With Sprite Atlas:

withatlas

darkerbit avatar May 24 '20 17:05 darkerbit

To clarify, I mean SuperTiled2Unity's automated Sprite Atlas generation.

darkerbit avatar May 24 '20 17:05 darkerbit