Aseprite2Unity
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Feature Request: Toggling imported layers
I have an Aseprite file in which the bottom layer is an animated character and the top layer is the character's hat. I'd love the ability to show or hide the hat at runtime in Unity.
In the current implementation, unless I'm mistaken, the imported layers are baked together.
Great tool! Thank you for developing this!
This would be great!
I agree. This would be a game changer for me!