ofxShadersFX
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oftexture addition
i've been adjusting this to bind oftextures, to bypass the gpu upload bottleneck when using ofimages only. and some minor thing that fixes the compilation on windows10/vs2015/of0.9.
anyways thanks for the addon. :)
while we're at it, when you have an idea about this issue here: https://forum.openframeworks.cc/t/specular-mapping/22400 let me know :)
marcel
Hello,
thanks, I'll look at it when I have a bit more free time (probably next weekend) !
Problems can indeed arise on recent versions of Windows/Linux/whatever as I didn't work with OF since a long time... If you fixed it for W10 well that's great.
I'll take a look ASAP.
PS: I saw your post on the OF board, but a bit late as it seems you found a soluton to your problem! Congrats :+1:
Also, could you base your branch on develop instead of master ?
When pulling the changes I'd like to integrate from develop to make a new version from it, instead of pulling directly to master, otherwise develop will be behind master.
Hey, you've got a good summary of how to properly structure things up there! The changes I did were just very quick and dirty for using it in a project, though I will go ahead and make things nicely asap. I'll ping you here!