ScottVordem
ScottVordem
[ASUS_BC-12B1ST b_1.00.json.txt](https://github.com/aaru-dps/Aaru/files/8924524/ASUS_BC-12B1ST.b_1.00.json.txt)
It makes sense as to why it crashes, but does not do this with default Source Physics. Game loads to menu fine and I can select a map and start....
Should be self explanatory. Just spawn any prop and crouch underneath it and let go of the crouch bind, player will stand up through the prop.
[In this map in particular](https://steamcommunity.com/sharedfiles/filedetails/?id=1953871677) (and other Industrial_17 based maps), has noticeably less FPS with Vjolt Physics than with IVP/Havok. Not all large maps behave like this, but It might...
I noticed that when I approach a light object (like a small wooden box), it starts tumbling against me pretty fast (can kill the player), and if I back away...
### Version 5.3.0 ### Commit hash _No response_ ### Tested debug version? - [X] Yes ### Which operating systems have you used? - [X] Windows - [ ] Linux -...
In a map called [Ineu Valley 2](https://steamcommunity.com/sharedfiles/filedetails/?id=232486601), there are two elevators that for some reason you can fall through. These elevators are located in the mines. There is a map...
Any surface that isn't "ground" or prop does not play any footstep sounds. Basically, any elevators, doors, brush entities, literally any hammer entity it seems, does not play associated footstep...
There is a small amount (don't know how small) of maps that intentionally do not have a skybox, or don't have the skybox "exposed" in the map. These are generally...
In any vehicle from any base, even the default Half-Life 2 ones, whenever facing a certain direction on the map and you need to turn, the view snaps like I...