不斷跳出的系統錯誤
Problem description
As long as the project is exported twice in a row, an error will appear. After restarting, as long as the project is exported, an error will appear.
Attach a .c3p
Steps to reproduce
1.Export the project and wait for completion 2.Export the project again and wait for completion 3.Close the project, reopen it and export the project
Observed result
An error message occurred
Expected result
nothing will happen
More details
Affected browsers/platforms:
First affected release:
System details
View details
PASTE HERE Error report information Type: unhandled exception File: https://editor.construct.net/r397/main.js, line 1952, col 242 Message: Uncaught TypeError: d.getModifierState is not a function Stack: TypeError: d.getModifierState is not a function at Dr.g.Oi.eRa (https://editor.construct.net/r397/main.js:1952:242) at ej.g.NEc.Dd (https://editor.construct.net/r397/main.js:1954:415) at https://editor.construct.net/r397/main.js:1954:139 Construct version: r397 URL: https://editor.construct.net/ Date: Sun Aug 11 2024 19:10:18 GMT+0800 (台北標準時間) Uptime: 52 s
Platform information Product: Construct 3 r397 (stable) Browser: Edge 127.0.2651.86 Browser engine: Chromium Context: webapp Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 4 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36 Edg/127.0.0.0 Language setting: zh-TW
WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Intel) Renderer: ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing
You need to add more detailed information, so they can help you track the issue:
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What export method did you choose to see the error? H5? Android? NW.js? Webview2? Have you tested other export methods and the same error occurred?
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What error did you see? You need to provide detailed information about the error Or provide a screenshot and press F12 to see the console log error. Have you tested other projects and will this happen, such as creat a new project or using a example project to test?
中文说明
你需要补充更详细的信息,他们才能帮你找到问题:
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你选择什么样的导出方式看到了错误。H5? Android? NW.js? Webview2? 是否有测试其他的导出方式也出现了同样的错误。是否有测试其他项目也会发生这样的情况,例如新建一个工程,或者使用自带案例来测试。
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你看到了什么错误,提供详细的错误信息或者提供截图,以及按下 F12 看看控制台的日志错误。
I'm sure Android does, but others seem to be too
Are there any extensions installed?
Browser extensions can have unexpected behaviours when working alongside C3.
There is not enough information provided to be able to investigate this, so closing.