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Image Bug

Open DieppedalleDavid opened this issue 1 year ago • 1 comments

Problem description

Crach when editing the sprite image (double-click on the object).

I think it's because my image is too big: 10750 x 8860 PX.

When I loaded the image, everything went fine, but the image didn't want to appear on the scene, so I tried to edit the image of my object and it spit.

Attach a .c3p

Steps to reproduce

Observed result

Expected result

More details

Affected browsers/platforms:

First affected release:

System details

Error report information Type: unhandled rejection Reason: Error: unexpected type @ TypeError: unexpected type at Q.i (https://editor.construct.net/r391/main.js:1055:147) at d.via (https://editor.construct.net/r391/projectResources.js:820:504) at https://editor.construct.net/r391/projectResources.js:381:297 Stack: TypeError: unexpected type at Q.i (https://editor.construct.net/r391/main.js:1055:147) at d.via (https://editor.construct.net/r391/projectResources.js:820:504) at https://editor.construct.net/r391/projectResources.js:381:297 Construct version: r391 URL: https://editor.construct.net/r391/ Date: Sun May 19 2024 01:45:59 GMT+0200 (heure d’été d’Europe centrale) Uptime: 338840.6 s

Platform information Product: Construct 3 r391 (beta) Browser: Chrome 124.0.6367.158 Browser engine: Chromium Context: webapp Operating system: Windows 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 12 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/124.0.0.0 Safari/537.36 Language setting: fr-FR

WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Google) Renderer: ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) Major performance caveat: yes Maximum texture size: 8192 Point size range: 1 to 1023 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_stencil_texturing

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PASTE HERE

DieppedalleDavid avatar May 18 '24 23:05 DieppedalleDavid

Could you please attach the project file and write the steps to reproduce?

WilsonPercival avatar May 19 '24 07:05 WilsonPercival

Sorry, no.

DieppedalleDavid avatar May 19 '24 11:05 DieppedalleDavid

I can't reproduce this. In my case C3 struggles to work with an image of that size, but it doesn't crash. Will have to close as there is little to investigate here.

DiegoScirra avatar May 20 '24 11:05 DiegoScirra