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Trigger in loop freeze

Open Wackytoaster opened this issue 4 years ago • 0 comments

Problem description

Putting a trigger inside a loop will cause the game to crash when it attempts to run this. I do understand that this doesn't make sense in terms of events so I think this should maybe be prevented like similar interactions (e.g. putting trigger inside function)

I'm not sure if there are cases where it is required to put a trigger inside a loop or if there's a reason for why it isn't (or shouldn't) be prevented. Either way, could end up quite confusing for newbies.

prevent

trigger

Attach a .c3p

freeze.zip

Steps to reproduce

  1. Play
  2. Game freezes
  3. Check console

Observed result

Construct doesn't prevent me from setting this up / Game freezes

Expected result

Construct prevents me from setting this up / Game doesn't freeze

More details

Affected browsers/platforms:

First affected release:

System details

View details

Platform information Browser: Chrome Browser version: 95.0.4638.69 Browser engine: Chromium Context: webapp Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36 C3 release: r271.2 (beta) Language setting: en-US

Local storage Storage quota (approx): 133 gb Storage usage (approx): 7.1 gb (5.3%) Persistant storage: Yes

Browser support notes This list contains missing features that are not required, but could improve performance or user experience if supported.

Nothing is missing. Everything is OK! WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6079) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions:

EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw OVR_multiview2 Audio information System sample rate: 48000 Hz Output channels: 2 Output interpretation: speakers Supported decode formats:

WebM Opus (audio/webm; codecs=opus) Ogg Opus (audio/ogg; codecs=opus) WebM Vorbis (audio/webm; codecs=vorbis) Ogg Vorbis (audio/ogg; codecs=vorbis) MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5) MP3 (audio/mpeg) FLAC (audio/flac) PCM WAV (audio/wav; codecs=1) Supported encode formats:

WebM Opus (audio/webm; codecs=opus) Video information Supported decode formats:

WebM AV1 (video/webm; codecs=av01.0.00M.08) MP4 AV1 (video/mp4; codecs=av01.0.00M.08) WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8) Ogg Theora (video/ogg; codecs=theora) H.264 (video/mp4; codecs=avc1.42E01E) Supported encode formats:

WebM VP9 (video/webm; codecs=vp9) WebM VP8 (video/webm; codecs=vp8)

Wackytoaster avatar Nov 13 '21 09:11 Wackytoaster