NumSharp
NumSharp copied to clipboard
Does Numsharp work in Unity with the IL2CPP backend?
In the following thread there is some nice advice on how to set up Numsharp in unity: https://github.com/SciSharp/NumSharp/issues/353 However, I've been asking myself if people have tested its performance. I reccon that it should work well with the Unitys Mono backend, but will it also have relatively good performance if choosing the IL2CPP backend?