EditorFlyCam
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The plugin changes the subresource exibition method and prevents resource arrays from being inspected
The default way godot exhibits sub resources in the inspector is via nesting/folding. But when this plugin is active, this default inspector behavior changes: Instead of nesting, when you click a sub resource, the sub resource exhibition takes the full tab instead of being nested. Is this intended? is this needed?
I don't have any complains about this by itself, but there is a terrible consequence for this behavior change: Arrays of nested resources can't be inspected anymore, at all. If you have a script that exports a resource, like bellow:
export(Array, Resource) var resource:Resource = null
And then you fill in via inspector an array item with a resource instance, when you click in the sub resource to inspect it, nothing happens. You have either disable the plugin just to input data in this sub resource or input data manually via editing the text file (tres or tscn).