EditorFlyCam
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Godot editor addon that enhances the 3D camera handling
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EditorFlyCam issues
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I've been using this for quite a while in Godot 4. Thanks for the plugin. You may wish to save the current main as a gd3 branch.
The default way godot exhibits sub resources in the inspector is via nesting/folding. But when this plugin is active, this default inspector behavior changes: Instead of nesting, when you click...
We probably need to handle this.