Avery Morin
Avery Morin
Thanks for reporting this issue, we've had problems like this on and off but it's pretty much always just been off by a pixel or two. Having a tough time...
I think @bsansouci was playing with this at some point but we don't have any official support. Any idea of what kind of shader you would need or what kind...
Do you find that the `shader.set` api gives you enough flexibility to implement everything you need? Or do we also need to be able to add arbitrary data to shapes...
Saving relevant link here for me to read through later: https://github.com/processing/processing/blob/master/core/src/processing/opengl/PGraphicsOpenGL.java#L6059
Is your example right? It seems like that wouldn't compile (looking at the usage of Env.key)
Hmm, not totally sure what's happening. You see it consistently for some key combos but not others? When you use the keyPressed / keyReleased callbacks, do they get triggered correctly?...
Ah ok, this looks like this issue: https://github.com/bsansouci/reprocessing-example/issues/7 Sorry we didn't get around to fixing it! haha Do you mind trying to edit your `node_modules/sdl2/postinstall.js` at line 135: ``` platformspecificargs...
If this doesn't work, we'll probably need to add a note to the README for people with this issue to `sudo apt install libasound2-dev` or similar, but I'd love to...
Sorry, I should have been clearer with the commands, if you have a global bs-platform install, `bsb -make-world` is going to be using that instead of the (bsb-native) local one....
@jdeisenberg so it sounds like removing that `-lasound` flag fixed your problem (once you built using the local bsb)? If so I'll remove it in https://github.com/bsansouci/SDL-mirror/blob/fast/postinstall.js#L135 and hopefully we'll be...