Simplex-Support-Services
Simplex-Support-Services copied to clipboard
Feature Request: Virtual artillery module
A virtual artillery module could be useful since persistent vehicles aren't always necessary and rarely seen. And some artillery pieces have an extremely large minimum range, making them unusable in smaller maps.
Suggested attributes
- Simulated position (
[0,0,0]to use module pos)
some other attributes that could be considered:
- Ammo type (class name of ammunition to spawn)
- Ammo spawn height (number: how high the ammunition spawns above the marker)
- Custom Init (In case players/units want to use script-based artillery from other mods, such as ZEN Atomic Bomb or TTS Beam Laser, use _this in reference to the ammunition itself (player or mission maker may want to make BIG cruise missile using
setObjectScalewith another missileattachToanddisableCollisonWith), _thisMarker is in reference to marker position) - Include dummy rounds for the Custom Init