sceneview-android
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Fix crash on model destroy by lifecycle
Are we expecting to have this in the next release? And if so when is the next release?
Hi! Thank you for the pull request!
Are we expecting to have this in the next release?
There are plans to move away from lifecycle events to manual management of Filament entities so this shouldn't be a problem in the new version.
And if so when is the next release?
I'm sorry but I can't give an estimate since, while we are getting close to the desired vision of the framework, this work is done in free time. However, we'll be absolutely happy when the project becomes widely supported by the community and has regular releases.
@grassydragon Thanks for the response. In the mean while I found a work around. When you start the models like ArModelNode, just put the lifecycle as null and should not crash.
Hello pecapela can you please add the version should we put inside gradle implemetation to fix the issue
put the lifecycle as null and should not crash
For what it's worth, this doesn't seem to be working for me.
can you please add the version should we put inside gradle implemetation to fix the issue
This isn't an issue with the previous release, 0.7.0. It may be worth considering using the previous release for the time being.
Hello, same thing happens for me. I rollback to 0.8.0 until this fix is merge
Are there any news about this crash? It's the same issue we see in : https://github.com/SceneView/sceneview-android/issues/176
Really hope this could be merged ASAP! I was trying to downgrade the version to 0.8.0, however, it uses ARCore 1.3.2 which uses the older ARCore API which is not expected in my project.
Fixed in main by completely removing lifecycle