phone surface turns out to be black
As you can see. Phone modal surface is black when I use REALISTIC or SPECTACULAR config
And phone modal surface turns out to be oranged when I use DISABLED mode
I wonna to know why the phone is oranged and how to disable
maldives_blue.zip the glb file is in the zip above
Hi, Can you confirm that you also don't see the screen with AMBIENT_INTENSITY? Can you send a screenshot of your model screen material within Blender?
If well defined, the phone screen should be emissive to work in real (AR) usage.
Hi, Can you confirm that you also don't see the screen with AMBIENT_INTENSITY? Can you send a screenshot of your model screen material within Blender?
here is the screenshot of the model screen and you can also see the glb file in maldives_blue.zip above
I can see the model screen but need to rotate the modal or put it on the desk not on the floor when i open the light estimate
If well defined, the phone screen should be emissive to work in real (AR) usage.
I just use the model view demo code and replace the model file
If well defined, the phone screen should be emissive to work in real (AR) usage.
I just use the model view demo code and replace the model file
I meant change the emissive from Blender. As we can see in your Blender screenshot, the phone screen doesn't seems to emit lights. So just like in real world, if your phone screen is "turned off" nothing will be "visible"
Is this model emiting light ?

If well defined, the phone screen should be emissive to work in real (AR) usage.
I just use the model view demo code and replace the model file
I meant change the emissive from Blender. As we can see in your Blender screenshot, the phone screen doesn't seems to emit lights. So just like in real world, if your phone screen is "turned off" nothing will be "visible"
but when i rotate the modal to the direction of light , i can see the phone screen...
Do you mean the phone screen is not emit light , so the screen is "turn off", when i rotate the model screen to the light . it can "turn on" ?
Is this model emiting light ?
Your model material is made of a single linear image texture so you have to modify it properties inside Blender if you want your screen to be lighter and emissive and keep the rest as a standard phone material.
This is your texture
To explain you shortly what is happening, just imagine what would happen in real life if you printed the bellow image on a paper and paste it on something having the same shape as a phone. If your room is a even a little dark, you won't see it well because it won't have any reflections or the fake screen won't emit any light.
OK I will try this next week ,and I also want to know why the model is oranged when i disable the light estimate
Your model has a well defined material for the phone structure (metal) but not for the screen part:

Here you can see that you only have black Emission

Here you can see that you only have black
Emission
thanks for your patience
As you can see. Phone modal surface is black when I use REALISTIC or SPECTACULAR config
And phone modal surface turns out to be oranged when I use DISABLED mode
Can you help to check the second picture. When i disable the light estimate. the phone model is oranged
This might be a FILMIC issue we solved on the today release 1.20.5. Please update your depency version, and post the same screenshot.
This might be a FILMIC issue we solved on the today release 1.20.5. Please update your depency version, and post the same screenshot.
here is the picture I update depency version to 1.20.5, It seems like no change, You can also use model above to check it
https://user-images.githubusercontent.com/10569293/154829616-e4a3afa6-96c9-41a9-9385-2ceb54888f88.mp4

As you can see in the video above, phone surface turns to be black gradually. And the image is the normal state . I am curious about what happens in the video
https://user-images.githubusercontent.com/10569293/154830454-0d7d8ff5-316a-41a6-9880-f52354655e14.mp4
I try many times, phone model surface is always show black only in the direction where i just place it on the plane. and show normal when i rotate the model to other direction
AMBIENT_INTENSITY
I can not see the screen in AMBIENT_INTENSITY
You have to modify a little bit your model.
Some properties in it may come from an .obj or .fbx import and has to be changed a little bit to make it completely glTF PBR 3D engine ready.
For exemple, here is how the metallic and roughness factors are made of inside your material:
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Meaning roughness is extracted from the Green channel and Metalic from the Blue of the right image
You have 3 choices:
- Modify the
Image_1image - Separate parts of your phone inside Blender and apply metallic for phone structure and emission for the phone screen
- Completely disable environment lighting influence within Sceneform
@grassydragon Do you remember how to disable lighting influence on an object?
Do you remember how to disable lighting influence on an object?
It can be done like that or using an RGB node as an input to Surface: https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html?#exporting-a-shadeless-unlit-material
I was more thinking of a Filament way to do it.
yes I want to disable the lighting influence on model in code when I set light estimate DISABLED @ThomasGorisse @grassydragon
I change build dependencies to 1.18.10 , Both the phone surface and the DISABLE mode shows OK. Can this be any help.
any update now. cause our program is on emergency about the model effect @ThomasGorisse @grassydragon
Please consider sponsoring us if you need any urgent help. Because we already bring you precise answers and we also got our own "emergency" private remunerating things to do.
here is the screenshot of the model screen and you can also see the glb file in maldives_blue.zip above

