Scellow
Scellow
LSP is indeed interesting https://www.youtube.com/watch?v=O970hPeMrwM
There are some issues: - It is slow to start (index every imports + sdk) and it is done while the project is loading, should be done async - It...
I'm currently working on implementing workspace-d instead of manually managing dcd-client/server https://github.com/Pure-D/workspace-d I'm quite busy right now but i think this will be ready by the end of this month
Same issue on macOS OS Version: 10.13.4 (17E199) .NET Version: dotnet core 2.1.300-preview1-008174 EDIT: Your commit seems to have fixed the issue I'm using it with the GLFW binding btw...
 ``` Traceback (most recent call last): File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\g3d_exporter.py", line 116, in execute return self.startExport(context) File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\profile.py", line 33, in profile_fun return fun(*args, **kwargs) File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\g3d_exporter.py", line...
Here is a FBX that only contains the animation I tried to add a mesh with a material so i can strip the animation data, but there was nothing, looks...
I can't seems to figure out why it doesn't recognize the animation from my FBX :/