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scope.audioContext.createMediaElementSource is not a function

Open crisari666 opened this issue 5 years ago • 2 comments

I am getting following: I downloaded: dist/SFMediaStream.js and change name to SFMediaStreamer.js Error Console image image

[Code por copy or edit] var video = document.querySelector('#video1'); var video2 = document.querySelector('#video2'); var socket; var chunks = []; var ms = new MediaSource(); var uno = false; $(()=>{ socket = io.connect( "https://host3.virtualsoccergroups.com:3010", {transports: [ 'websocket' ], upgrade:false} ); socketC(); setTimeout(()=>{ socket.disconnect(); }, 50000); // receiveVideo(); }); function socketC(){ socket.on('connect',function(){ console.log('socket on') }); }

var videoStreamer = new ScarletsVideoStreamer(video, 1000); // 1sec
// videoStreamer.playStream();

// First thing that must be received
socket.on('bufferHeader', function(packet){
    console.log('bufferHeader',packet);
    videoStreamer.setBufferHeader(packet);
});

socket.on('stream', function(packet){
    console.log("Buffer received: " , packet);
    videoStreamer.receiveBuffer(packet);
});

// Add an effect
var ppDelay = ScarletsMediaEffect.pingPongDelay();

// Stream (source) -> Ping pong delay -> destination
videoStreamer.audioConnect(ppDelay.input);
ppDelay.output.connect(ScarletsMedia.audioContext.destination);


function download(blob) {
    var link = document.createElement('a');
    link.setAttribute('download', 'video.webm');
    link.setAttribute('href', URL.createObjectURL(blob));
    link.style.display = "none";
    // NOTE: We need to add temporarily the link to the DOM so
    //       we can trigger a 'click' on it.
    document.body.appendChild(link);
    link.click();
    document.body.removeChild(link);
}

function btnAction(){
    $('#btnPlay').click(function(){
        video.play();
    })
}

crisari666 avatar Jul 10 '19 17:07 crisari666

function line error image

crisari666 avatar Jul 10 '19 17:07 crisari666

Hi, looks like it was initialized before any user interaction in the web page. Some of mobile browser may need user interaction before being able to start/listening the audio.

But I think there's a way to fix it, try it again with v.1.1.0

StefansArya avatar Jul 11 '19 15:07 StefansArya